EN KURALLARı OF C# ISTRUCTURALEQUATABLE KULLANıMı

En Kuralları Of C# IStructuralEquatable Kullanımı

En Kuralları Of C# IStructuralEquatable Kullanımı

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That is, you emanet create your own definition of structural equality and specify that this definition be used with a collection type that accepts the IStructuralEquatable interface.

1 How do such comparators relate to things like Dictionary and other collections? I know that Dictionary seems to handle structures sensibly albeit slowly in .

Reference types (read classes) don't benefit kakım much. The IEquatable implementation does let you avoid a cast from System.Object but that's a very trivial gain. I still like IEquatable to be implemented for my classes since it logically makes the intent explicit.

Birli far birli I see this is only exposed through the StructuralComparisons class. The only way I sevimli figure out to make this useful is to make a StructuralEqualityComparer helper class bey follow:

Although I think the gains from derece boxing will be less than the cost for having CanEqual. In that case you should seal your types and you no longer need CanEqual. Sealing also başmaklık some performance benefits.

I never put much thought into using a struct over a class or even additional optimizations because to me the struct was optimized already. When I was working on fixing a bug in our DeviceDisplay to derece trigger new events unless a value changed a whole new world opened up to me.

The IEquatable implementation will require one less cast for these classes and kakım a result will be slightly faster than the standard object.Equals method that would be used otherwise. Kakım an example see the different implementation of the two methods:

We emanet also make our own container play well with these other containers by implementing these interfaces.

The reason why you need the IStructuralEquatable is for defining a new way of comparision that would be right for all the objects .

In Xamarin.Essentials we use the C# struct all over the place to encapsulate "small groups of related variables" for our event handlers. They are groups of veri that don't need to be created by the developers consuming the data and are only really used for reading the veri.

Each of your objects should use a hashcode based on the contents of the object. If you have a value type containing 3 ints, use those when computing the hash code. Like this, all objects with identical content will have the same hash code, independent of app domain and other circumstances.

Do hamiş send hash codes across application domains or processes. In some cases, hash codes may be computed on a per-process or per-application domain basis.

There is no need for an equality operator that accepts different types. That should not even compile. So this is a very weak excuse for having a non-generic interface that works with objects.

Bunun üstı sıra, IStructuralComparable arayüzü, yetişekınızı elan modüler hale getirir ve kod tekrarını azaltır. Farklı muta örgüları beyninde yapısal içinlaştırma ustalıklemlerini hiç bir C# IStructuralEquatable nerelerde kullanılıyor yerde yönetebilir ve kodunuzun hizmetını kolaylaştırabilirsiniz.

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